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Another great project from you i really enjoyed this one!

Hi Zak. Thanks for playing and your video. I’m glad you enjoyed it!

Your very welcome it was indeed another great project by you that i thoroughly enjoyed cant wait to see wat u hav in store next! 

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Hey Aces Games! Another enjoyable game from yourself.

Very different direction from Athemore and Unaware, but I also enjoy my fps and Zombies so it was a winner! Definitely intrigued about the story.

My initial impressions are at the end of the video, but from what I remember it even spooked me a couple times with the Zombies sneaking up on me!

Hope you're well and thanks again for more of your good work.

Thanks for playing and thank you for recommending my other games as well. It really means a lot!

You did some nice shooting there! 

I don’t wanna take the credit away from you, but I’m fully aware that the zombies in their current state, are way too easy to be around. Obviously that’s a task for me to solve within the next pipeline by making the zombie behavior more unpredicted. Furthermore, there will be more various zombie types added later on with different abilities.

I’ll also make sure that zombies don’t get stuck in the walls like you experienced.

A complete storyline will also be written later and added to the game in which will be explained with the help of NPC’s, notes and terminals who describe the whole situation.

Crafting will also be added later on, so you can craft explosives, molotovs & health kits etc.

Cheers

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Yo! I had a lot of fun playing this work in progress! Watch as I give my critique as I play the game! Thank you Aces Games! 

Thank you for playing and your awesome video!

I’ve actually seen that weird flying zombie glitch before, and I dunno why it happens. It’s only a single zombie that does it. I guess something it’s messing up the physics in the Unity engine. 

Answering your feedback - The full game will definitely have game menu music. Also a better looking UI.

Obviously in the full version the amount of ammo you find will be significantly reduced, but you’ll be able to craft special ammo and minor health kits. Likewise you’ll be able to craft explosives and molotovs. Objects like cars and such will become lootable.

You’ll also be able to interact with sinks and toilets etc. Destroying stuff too.

Furthermore there will be a larger variety of zombie types. Including bosses. The goal is to make their AI better, so the player won't be able to predict their movement. Likewise the zombies can be blown to pieces.

Finally, Drained is also going to have a storyline and other survivors and added voice acting for the characters. 

Cheers

Awesome! Let me know when you update it! Thanks!

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Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

As compared to the previous zombie shooter game that the developers released, this game was more smooth in terms of gameplay where zombie fights are primarily based in large spaces compared to the narrow tunnels of the sewers and there was a clear direction to follow. However, this makes the game much easier with a larger supply of ammo where the zombies can't really get the player since there is a distance between the player and the horde of zombies. Similar to the previous game, it would be good to add more variety to the game besides from just shooting regular zombies. Perhaps a strong storyline where you can meet other characters and engage with unique missions would help with the game. 

Thank you for reading my comment and I wish you good luck in your future endeavours.

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Thank you for trying out the newer version of Drained. 

Yeah, I wanted to make sure that ammo wasn’t an issue in this version. Obviously the appearance of both ammo and first aid kits will be significantly reduced in the future. Instead you’ll be able to craft special ammo and minor health kits. Likewise you’ll be able to craft explosives and molotovs. 

Furthermore there will be a larger variety of zombie types. Including bosses. The goal is to make their AI better, so the player won't be able to predict their movement. 

Finally, Drained is also going to have a storyline and other survivors and added voice acting for the characters. 

Cheers

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Had a great time with this game and it actually make me scream once lol. It was simple but also fun. Looking forward to the full game

Thank you for playing! 

Unfortunately you played the very first version of Drained. I actually made this game long before Athemore. It’s a bit buggy at times. Like for example the invisible zombies aren't supposed to be invisible.

Glad you had fun though. 

Cheers

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Hai! Fun times, I actually jumped once lol. Made you a lil video: 

Thank you for playing!

You landed some pretty nice shots. You did the fastest completion I’ve seen so far too. So nice job :)

    • For the full game there’ll definitely be game music and more ambience as well
    • Since I enjoy puzzles myself, there’ll definitely be more puzzles added to the game. Not difficult to break the flow of the game though. 
    • There will be a tutorial as well.
    • There will also be plenty more weapons, explosives, enemy types and so on. Furthermore the ability to craft items such as molotovs, healing etc. Cars will be intractable. Some might hold useful items.
    • The current state of the AI is very basic. The zombies will in the future be able to surround you instead of lining up. To make them more unpredictable and dangerous.

    Glad you are back on playing indie games, and my game was the kickstarting game :)

    Cheers

    < 3

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    Hey Allan, like usual, a fun and crisp short horror indie game from you! I really like the amount of work you put in your game, and love how you read and listen to every single feedback about all your projects. Massive respect to you.

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    Hey Zakaraia 

    Thank you for playing and your kind words. I always enjoy experiencing content creators playing my games. They really help me quite a lot to spot bugs and help me to improve the games I’m making. 

    About the bug. Well I didn’t know about it to be honest, but I know exactly what’s going on and it should be very easy to fix. However, I’m surprised you decided to finish the game in crouch mode. The zombies are not that difficult in their current state tbh. 

    You also mentioned something about how you felt through the ground at one point. I’ve actually seen that happen before and that’s concerning.

    Glad you had fun playing!

    Cheers

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    Hey, I checked the game out and it was pretty fun, I do think that there was waaay too much ammo and HP packs for the amount of zombies, but It's a good starter and with some refinement I think will be really cool.

    (+1)

    Thank you for playing, your video and your feedback!

    First of all I’m glad to hear you’re back in business with let’s play videos. 

    Very early in your video, you implied it was possibly my first game, which is not true at all. It's probably closer to game number 5 I've released. Don’t worry, I'm not getting offended. 

    Almost 3 years ago you played "Unaware" which actually is my first game. I hope you still recall. The thing is that I'm still not done with that game, but I'm hoping it's finished by the end of this year.

    About Drained:

    • It’s so much on purpose the level is flooded with ammo and health. I wanted to make sure people didn’t run out 😀 This will definitely be way more balanced in the final game
    • There will also be plenty more weapons, explosives, enemy types and so on. Furthermore the ability to craft items such as molotovs, healing etc. Cars will be intractable. Some might hold useful items.
    • The current state of the AI is very basic. The zombies will in the future be able to surround you instead of lining up. To make them more unpredictable and dangerous.. 

    Anyways, I’m glad to hear you had fun. 

    Cheers

    (+1)

    I enjoyed the puzzles in this game even though they weren't difficult at all. I felt like the inventory and the switching weapons felt nice. Thought there was too many zombies and think it would be better to make some of them such as the cop zombies more difficult to kill than the normal ones. 

    Thank you for playing! I’m glad you enjoyed it. 

    I appreciate all the feedback I can get. 

    • Adding more health to the cops is a good idea. That will be done.
    • I actually spend a lot of time making that inventory in photoshop, but do admit that I’m definitely not an artist, but I’m still learning. But I agree with you. The UI / HUD does look bland and it will become better in the future. Same goes for the level design and the graphics.
    • Obviously I have used a lot of free assets as placeholders. As for the zombie models, I’ve used what I could find on Mixamo. They’ll be replaced eventually . 
    • There will also be plenty more weapons, explosives, enemy types and so on. Furthermore the ability to craft items such as molotovs, healing etc.
    • The current state of the AI is very basic. The zombies will in the future be able to surround you instead of lining up. That also makes them more unpredictable. Likewise it won’t be possible to stay safe on the other side of a vent. 
    • There'll also be a story for the game.

    Cheers

    (+1)

    Comments below clip:


    An action packed game that keeps you sitting on the edge of your chair, while you desperately try to solve puzzles. Oh, and did I mention all those zombies hindering you in your attempts to do all this successfully, while swaying hand- and shotguns trying to fend them off [as they want you very dead]?

    Well done, guys. I didn't run into any bugs, hiccups or snags. Thus, kudos to all involved!

    Thanks for playing! Glad you liked it :)

    You're welcome!

    (+1)

    Hello, I played this game and I enjoyed it, gave me a couple of sudden jumpscares, good work :)

    (+1)

    Thanks for playing and your video.

    You did some nice shooting there using both weapons. Well done! :) 

    Cheers

    (+1)

    Looking good. Weird thing, stayed on the menu a little bit and game started in the background. but got around it and played. Check it here:

    Thank you for playing!

    Yeah, I knew exactly what went wrong in the beginning. It’s because I have an intro level that initializes all game components, before the basement level is loading. The Game Menu UI covers this level, so you can’t see what’s going on. The intro level also has a patrolling zombie that I use for testing. Unluckily he managed to find you and kill you. You couldn’t respawn either, because there’s no checkpoint in the intro level. I just need to disable that zombie, that's all. Anyways. I’m glad you restarted and gave it another shot.

    I noticed your video was very laggy. Especially near the end, so I’m curious if it was the game that caused that.

    Either way, I’m glad you had fun :)

    Cheers

    (+1)

    Hola, muy buen juego, muy divertido, yo quiero que te suscribas a mi canal, un saludo amigo...

    Thanks for playing. Nice shooting :)

    (+1)

    Made a video

    (+1)

    Thanks for playing and your video!

    Had a blast watching. 

    There is a glitch that sometimes occurs in the beginning of the game that prevents interactions. I actually thought I did solve that issue already. It works again when you hit Escape and resume as you did.  

    It was kinda weird you went through the floor just like that. I have to figure out why that happened. I did add a “kill” trigger underneath the world, if a scenario like this would ever happen.

    Obviously, there are some issues with the zombies going through walls as well.

    (+1)

    Cannot wait for the complete build! Shotgun was my favorite :)

    Thanks for playing!

    Yeah, the shotgun is pretty fun :)

    I actually had to put a timer on the bodies so they disappear after 45 seconds, because it caused some insane fps drops, having them laying around throughout the game.

    Good shooting btw :)

    Cheers 

    (+1)

    I enjoyed this overall and I look forward to the games completion!

    Thanks for playing and for your video. Glad to hear you had fun considering it's a different game than what you’re usually playing. 

    You actually landed some cool headshots from time to time. Also killed 2 zombies at once a couple of times. 

    Cheers

    (+1)

    Very nice! Loved using the shotgun on the zeds.

    Thanks for playing!

    Yeah, I wanted to make sure there was enough ammo. 

    I do want to make the zombies more surrounding the player, when they get alerted. Also make them able to duck at locations like the vent. Furthermore make them not glitch into the walls when you run around a corner or a doorway.

    The full game will definitely have explosives. You will be able to craft grenades, molotovs etc as well.

    Nice shooting btw :)

    Cheers

    (+1)

    Super sympa =]

    (+1)

    Nice shooting there. You pretty much hit every shot. Well done!

    (+1)

    Very cool game! Keep up the good work! I'm proud of you!

    Thanks, much appreciated. Glad you liked it!

    (+1)

    Vey fun! cant wait to play the full game!

    Thank you so much for playing. Glad you had fun! 

    Yeah the full game will include a lot of cool stuff such as new weapon types such as automatic rifles, grenades, a crafting system where you can craft special ammo, molotov cocktails etc. More enemy types with an advanced and unpredictable AI, More puzzles etc.