Great to see that you went for both endings. You did good solving the puzzles. Good job! I’m glad to hear that you enjoyed the lore, puzzles, visuals and the game in general. As for Molly’s appearance, I had to cut some corners before Halloween, but I do want to add her later on. Maybe including some cinematics or something. And yes, the shovel can be used at the graveyard. ;)
You had to use the poison potion on the cauldron in order to kill the witch and get the good ending.
The combination for the trunk was all about counting the letters in the words marked in red. So for example “Cheese” = 6, but 6th is also = 6.
The game is meant to be a short little Halloween themed experience, but I actually do have plans for extra content.
It actually was my original plan to release it on Steam two weeks ago, but unfortunately they won't allow me to publish the game until the 7th, so I had to use itch as a platform. I should have prepared it better, because I started working on this game more than one year ago.
There is currently no information about the village nor the protagonist, but I want to be careful not to drown everything in notes only, since it can be a chore for some players to read a big bunch of documents. So I have to come up with some other ideas on how to bring out that information.
I actually played with the idea of letting the player gather the ingredients and then brew the poison on their own, but I had to make an alchemy-bench model or something similar in order to make it look appropriate. The truth is, that I didn’t have the time before Halloween came around. I might wanna add that as a feature later though.
I also wanna add some sort of cinematic or something at the beginning & the end of the game, but it takes a little additional time to make.
Very creepy vibes from the beginning to the end. Even though there aren't any jump scares, it still feels like something could jump out at you. I got one ending but I will definitely play this again to explore and find the other endings and secrets within the game. I had a good time playing this and can't wait to see what you make next. Keep up the good work.
Yeah, it can be a little rough at times to find out what to look for. You haven’t been the only one! That’s also why I’m gonna add some more hints here and there.
Good job on finding Jerome's crown. It’s actually a little easter egg. It’s a reference to one of my other games.
The game definitely lacks scary events. I’m already working on these and they will be added over time.
Thanks! Well that's up to you. I can't guarantee if you're gonna like it or not. If you do buy it, you'll receive a free key for the Steam version as well.
However, I do wanna add that additional features will be added to the game on an ongoing basis.
🎃 Hey! 🎃This game just feels great—visually stunning and super satisfying to play. It’s not overly scary, but the atmosphere and theme are beautifully crafted . I really enjoyed the story and the puzzles 🧩 — some were delightfully tricky! 🧠 Well done! 🧡
I truly appreciate all your feedback! It’s really awesome of you, that you spent your time explaining everything in detail. :)
Firstly I wanna say that originally the whole pumpkin carving thing including the witch, was part of a Halloween event in one of my other games, but I didn’t really think it was that great tbh. So I decided to build a small standalone Halloween game instead, since I already had the witch’s voice lines, and the pumpkin assets to build around.
The lighting - I 100% agree with you about everything you said. I simply haven’t been able to nail it right, and it really bothers me. Lighting is definitely my worst enemy when it comes to making games, but I know it’s so important to get right, because it sets the mood in the game.
I also think that the player’s light is too bright. Especially when looking at the bulletin board, so I'll see what I can do in order to make it blend in better.
Mechanics - About searching the houses. I was actually struggling a lot with coming up with new ideas about what to look for in the houses, because reading notes doesn’t feel like enough. That’s why I invented the map as a requirement in order to leave the village and the lockbox to force the player to at least explore two houses. I also have a quest that I’ve currently have disabled, which is about finding some oil for the lantern, because it runs out before leaving the village, but I had to disable that objective due to the darkness. It was hard to see the pumpkin faces on the doors without a light.
About finding the chest, I noticed that pretty anyone that I’ve seen so far, have missed it at first glance. That’s also why I've added a voice line triggering when passing it. I used to have the same problem at the witch’s house with the wooden lid that you had to break. Then I added the voice line about the draft from underneath.
I also like the idea about finding ingredients and making the poison, but I think that would give away the idea of poisoning the witch’s brew too much. Maybe not, I’m not sure.
The lack of scares - The game isn’t scary right now, that’s true. I’m currently brainstorming for ideas on what to make. Especially when wandering in the woods needs a little spice.
The Lore - It’s a short game, and it was my intention to keep it that way. I don’t want it to be overflown with too many documents scattered around everywhere, but that doesn’t mean that you’re wrong in saying that we don’t really know much about the protagonist, Molly and the village. So I guess it’s up to me, finding different ways to inform players about lore.
About the SFX - I do agree with the creaking SFX. I’m gonna tone them down a bit.
The Game Menu - I’m basically using the menu as my other games, since they all use the same core, but I’m aware that it has some flaws. The “Refreshrate” option is also a fairly new addition, but I’ll address it as soon as I can. It’s definitely not an easter egg, lol
The language setting obviously can’t be changed yet, since I only have English localization, but it’s already built for other languages as well. I should probably disable the arrows until it’s ready.
The performance - While I do agree that the game has some performance issues, I’m curious to know which kind of PC setup you have, because I run the game with a GTX 3070 and it runs decently. It never comes below 70 FPS. Mostly it runs at 100+ FPS. I’ve already disabled shadows on most lights, which helps a lot. However, I can definitely do some more tweaks here and there.
I think that covers it all. If you have some additional cool ideas you wanna share or anything else, always feel free to reach out!
This was a very cool game. I enjoyed the fact that we had to carve the pumpkins to unlock certain doors and the environment seemed to be in the medi-evil era. Not reliant on any jump scares, just a plain puzzle solving mystery. thank you very much for the access. See my playthrough here:
Thank you so much for playing! I’m glad that you enjoyed it.
One thing I quickly noticed was your thumbnail. I was like, how the heck did you get that close to the doctor? That wasn’t supposed to happen, lol. Then I saw you were jumping out the window instead of walking down the stairs. So I guess I need to add some collision in all windows.
As for the lack of jumpscares. I can assure you that I’m currently brainstorming, because I definitely want to add in some scare events. Especially in the woods.
This game was very good, like i say at the end. Finding certain things was a challenge but thinking back on it now, it kinda made it more fun and made it last longer. I loved the graphics and atmosphere.. super eerie and creepy. Was not expecting that ending at all lol thought i was in the clear. Definitely gonna check out your other games. Thank you for this recommendation!
I understand the frustration walking around without making any progress, that’s why I'm planning on either making a voice line or a note about the trunk and the bag, because you're definitely not the only one who's missed it, and I don’t want people to waste too much time wandering around for nothing. I would much rather have some extra cool content for the player to interact with.
There's nothing in the attics. I should probably make it so the ladders can't be climbed or simply just remove them.
I thought about letting the map showcase the player’s location, but I think it would be too easy just as you said, so I'm planning on adding a couple of street signs instead. Maybe that will help a little bit.
The wind SFX sounds weird because of overlapping audio sources, so I’ll see if I can separate them a little bit more.
The thing you thought was a door inside the home, is just a wall with a different wood texture. I should make it more similar to the other walls.
Anyways, I’m glad you enjoyed it and I would love to watch you play one of my other games.
I’m glad to hear you had a fun time and enjoyed solving the puzzles.
I was a little bit concerned at the very start where you kinda avoided your own house but instead looked at everything else. So maybe I should make a quest that suggests the player go home.
By watching your video it came to mind that I think I’m gonna add a quote or something that tells the player to check out the Lockbox on the floor. It’s easy to miss, so I don’t blame you.
Also, I’m pretty sure the map would have helped you out a lot.
One thing I noticed though, while you were interacting with the ledger the last time. Did that "note zoom" mechanic break on you or was it just me?
I’m sorry that you got a little bit frustrated with the puzzles, but I’m glad that you at least managed to brute force them.
The first one with the ledger was all about counting the numbers within the words that were marked with red. So for example a word like “Cheese” is 6, but with the number values such as “6th” should just be 6.
The puzzle at the witch’s hideout, was reading all about reading the poem. For example when it says “Flickers warm in hollow light” it refers to the candle icon aka light.
The objective “Search for clues at the Herbalist” was bugged. So you did the right not to keep on looking for stuff.
I like the idea that you marked explored paths with pumpkins. That was actually quite clever :)
I really enjoyed the atmospheric nature of this game! While the game is short and the puzzles are easy, it makes up for it by having interesting lore, a wonderful environment and having different endings!
I would also like to thank you for inviting me to play this! However, for some reason Davinci Resolve was very unkind to me when exporting this video and If you want the original version, I can send you a ZIP of my video.
I’m glad to hear that you enjoyed the atmosphere & lore.
I was also excited to see that you went for the other ending as well.
You also managed to dig up Jerome’s grave. He’s actually the protagonist in one of my other games and the crown was indeed cursed.
The puzzle reel is set to spawn a few seconds after you pick up the Medical bag, but I’m thinking about letting the player examine the bag instead, to add a little bit of realism and avoid confusion.
I only noticed a few blurs in your video, but it’s absolutely nothing to worry about.
This game is Freaking amazing dude! The atmosphere just reminds me a lot of old 2010 horror games like Amnesia. While short, there's soo much story to impact and history about the village itself. That I genuinely think you can make a small movie or story about it. I love how the pumpkin carving is both a gimmick for both a puzzle, and just for fun. I literally took time to carve the pumpkins, only to realize they're for a puzzle, not just for fun. Overall, I enjoy the game play, the voice acting is amazing. Who ever did the voice of the Witch. Put their heart into that act. I give this game a 9 out 10. Why 9? because a crow scared me and I was never the same afterwards. JK. its a 10/10 for me. I love this game, and I highly recommend playing, Hallowed Faces. Here is a playthrough and my reaction to playing the game, hope you enjoy!
I’m truly glad to hear you had a fun experience. It was also fun for me to watch.
The fact that you gave the pumpkin faces Beatles names, was really funny.
This whole woodcarving concept, including the witch voice lines, was actually used as a Halloween event in one of my other games, so I thought, why not build a new game around it instead. It would've been a shame not to use 'em.
The crow is basically the only really jump scare in the game so far, but I’m working on implementing some more scary events, because I think it’s a little too thin at the moment. Especially in the woods.
The well model has some inverted faces in the model. That’s why the crank was looking a little bit weird.
I’m also glad to see that you went to check out the other ending.
“Drained”, the game you were talking about in the end, is a zombie shooter. With inspiration from Resident Evil and Left 4 Dead. There's also a squeal to that game. I would love to watch if you’d play those too 🙂
I was watching your whole playthrough, but I was wondering why you never used the map when you were wandering in the woods. I think it would have helped you significantly.
I’m planning on adding a few street signs and some voice lines in order to help players a little bit more.
And it's going to be translated into Spanish very soon.
First of all, I’m sorry you had to start over. It seems like the floor was missing a collider. I was hoping that you could just jump back up again.
As you already pointed out, I also noticed the bug with the pumpkin that was incorrect. I’ll fix that right away.
The access Merchant House quest didn’t complete. That’s an oversight on my part.
I should also make it more obvious where the player needs to go. The goal was for the player to explore the woods but with a trail to follow. I don’t want the player to keep on backtracking.
Furthermore, you aren’t supposed to hear the bubbling sound while being outside.
The clue to the final puzzle was all written in the note (riddle) in the cauldron room. You didn’t have to go back to town. But brute force always prevails :D
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Comments
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Excellent Halloween-y horror experience! Game looked great, played great, really enjoyed the puzzles and inventory system. Creepy atmosphere too!
Thank you so much for playing!
Great to see that you went for both endings. You did good solving the puzzles. Good job! I’m glad to hear that you enjoyed the lore, puzzles, visuals and the game in general. As for Molly’s appearance, I had to cut some corners before Halloween, but I do want to add her later on. Maybe including some cinematics or something. And yes, the shovel can be used at the graveyard. ;)
Cheers
Nice game! Good environment and I liked the Pumpkin mechanics. Just not sure if I missed something with my bad ending xD Great job!
Thank you so much for playing!
I really appreciate your feedback.
You had to use the poison potion on the cauldron in order to kill the witch and get the good ending.
The combination for the trunk was all about counting the letters in the words marked in red. So for example “Cheese” = 6, but 6th is also = 6.
The game is meant to be a short little Halloween themed experience, but I actually do have plans for extra content.
It actually was my original plan to release it on Steam two weeks ago, but unfortunately they won't allow me to publish the game until the 7th, so I had to use itch as a platform. I should have prepared it better, because I started working on this game more than one year ago.
There is currently no information about the village nor the protagonist, but I want to be careful not to drown everything in notes only, since it can be a chore for some players to read a big bunch of documents. So I have to come up with some other ideas on how to bring out that information.
I actually played with the idea of letting the player gather the ingredients and then brew the poison on their own, but I had to make an alchemy-bench model or something similar in order to make it look appropriate. The truth is, that I didn’t have the time before Halloween came around. I might wanna add that as a feature later though.
I also wanna add some sort of cinematic or something at the beginning & the end of the game, but it takes a little additional time to make.
I’m glad to hear that you liked the game.
Cheers
Thank you so much for playing!
Yeah, it can be a little rough at times to find out what to look for. You haven’t been the only one! That’s also why I’m gonna add some more hints here and there.
Good job on finding Jerome's crown. It’s actually a little easter egg. It’s a reference to one of my other games.
The game definitely lacks scary events. I’m already working on these and they will be added over time.
I’m glad you enjoyed it.
Cheers
cool game i am thinking of buying it but i do not know if it is good should i should buy it
Thanks! Well that's up to you. I can't guarantee if you're gonna like it or not. If you do buy it, you'll receive a free key for the Steam version as well.
However, I do wanna add that additional features will be added to the game on an ongoing basis.
Thank you so much for playing!
I just thought for a second, that you were going all in on carving all the pumpkin faces 😀
I’m glad you enjoyed it.
Cheers
🎃 Hey! 🎃This game just feels great—visually stunning and super satisfying to play. It’s not overly scary, but the atmosphere and theme are beautifully crafted . I really enjoyed the story and the puzzles 🧩 — some were delightfully tricky! 🧠 Well done! 🧡
Thank you so much for playing!
I’m glad you enjoyed the atmosphere and had a satisfying time with it.
You managed to dig up Jerome with the cursed crown. Only a few have done it so far 😀
There will be scary events added over time. I just need to come up with some ideas.
Cheers
Hey, Happy Halloween! I played and reviewed your game today. Feel free to use the timestamps in the description! :)
Thank you so much for playing!
I truly appreciate all your feedback! It’s really awesome of you, that you spent your time explaining everything in detail. :)
Firstly I wanna say that originally the whole pumpkin carving thing including the witch, was part of a Halloween event in one of my other games, but I didn’t really think it was that great tbh. So I decided to build a small standalone Halloween game instead, since I already had the witch’s voice lines, and the pumpkin assets to build around.
The lighting - I 100% agree with you about everything you said. I simply haven’t been able to nail it right, and it really bothers me. Lighting is definitely my worst enemy when it comes to making games, but I know it’s so important to get right, because it sets the mood in the game.
I also think that the player’s light is too bright. Especially when looking at the bulletin board, so I'll see what I can do in order to make it blend in better.
Mechanics - About searching the houses. I was actually struggling a lot with coming up with new ideas about what to look for in the houses, because reading notes doesn’t feel like enough. That’s why I invented the map as a requirement in order to leave the village and the lockbox to force the player to at least explore two houses. I also have a quest that I’ve currently have disabled, which is about finding some oil for the lantern, because it runs out before leaving the village, but I had to disable that objective due to the darkness. It was hard to see the pumpkin faces on the doors without a light.
About finding the chest, I noticed that pretty anyone that I’ve seen so far, have missed it at first glance. That’s also why I've added a voice line triggering when passing it. I used to have the same problem at the witch’s house with the wooden lid that you had to break. Then I added the voice line about the draft from underneath.
I also like the idea about finding ingredients and making the poison, but I think that would give away the idea of poisoning the witch’s brew too much. Maybe not, I’m not sure.
The lack of scares - The game isn’t scary right now, that’s true. I’m currently brainstorming for ideas on what to make. Especially when wandering in the woods needs a little spice.
The Lore - It’s a short game, and it was my intention to keep it that way. I don’t want it to be overflown with too many documents scattered around everywhere, but that doesn’t mean that you’re wrong in saying that we don’t really know much about the protagonist, Molly and the village. So I guess it’s up to me, finding different ways to inform players about lore.
About the SFX - I do agree with the creaking SFX. I’m gonna tone them down a bit.
The Game Menu - I’m basically using the menu as my other games, since they all use the same core, but I’m aware that it has some flaws. The “Refreshrate” option is also a fairly new addition, but I’ll address it as soon as I can. It’s definitely not an easter egg, lol
The language setting obviously can’t be changed yet, since I only have English localization, but it’s already built for other languages as well. I should probably disable the arrows until it’s ready.
The performance - While I do agree that the game has some performance issues, I’m curious to know which kind of PC setup you have, because I run the game with a GTX 3070 and it runs decently. It never comes below 70 FPS. Mostly it runs at 100+ FPS. I’ve already disabled shadows on most lights, which helps a lot. However, I can definitely do some more tweaks here and there.
I think that covers it all. If you have some additional cool ideas you wanna share or anything else, always feel free to reach out!
Cheers
This was a very cool game. I enjoyed the fact that we had to carve the pumpkins to unlock certain doors and the environment seemed to be in the medi-evil era. Not reliant on any jump scares, just a plain puzzle solving mystery. thank you very much for the access. See my playthrough here:
Thank you so much for playing! I’m glad that you enjoyed it.
One thing I quickly noticed was your thumbnail. I was like, how the heck did you get that close to the doctor? That wasn’t supposed to happen, lol. Then I saw you were jumping out the window instead of walking down the stairs. So I guess I need to add some collision in all windows.
As for the lack of jumpscares. I can assure you that I’m currently brainstorming, because I definitely want to add in some scare events. Especially in the woods.
Cheers
Thank you so much for playing and your feedback!
I understand the frustration walking around without making any progress, that’s why I'm planning on either making a voice line or a note about the trunk and the bag, because you're definitely not the only one who's missed it, and I don’t want people to waste too much time wandering around for nothing. I would much rather have some extra cool content for the player to interact with.
There's nothing in the attics. I should probably make it so the ladders can't be climbed or simply just remove them.
I thought about letting the map showcase the player’s location, but I think it would be too easy just as you said, so I'm planning on adding a couple of street signs instead. Maybe that will help a little bit.
The wind SFX sounds weird because of overlapping audio sources, so I’ll see if I can separate them a little bit more.
The thing you thought was a door inside the home, is just a wall with a different wood texture. I should make it more similar to the other walls.
Anyways, I’m glad you enjoyed it and I would love to watch you play one of my other games.
Cheers
Hello Aces Games. That game is awesome! 5 Stars!! Happy Halloween!
Thank you so much for playing!
Wow you were pretty fast. I think you’re the fastest so far.
You also did a good job on finding Jerome’s remains. I didn’t expect many would find him.
Glad you enjoyed it and thanks for the rating :)
Happy Halloween!
Thank you so much for playing!
I’m glad to hear you had a fun time and enjoyed solving the puzzles.
I was a little bit concerned at the very start where you kinda avoided your own house but instead looked at everything else. So maybe I should make a quest that suggests the player go home.
By watching your video it came to mind that I think I’m gonna add a quote or something that tells the player to check out the Lockbox on the floor. It’s easy to miss, so I don’t blame you.
Also, I’m pretty sure the map would have helped you out a lot.
One thing I noticed though, while you were interacting with the ledger the last time. Did that "note zoom" mechanic break on you or was it just me?
Cheers
Love this game I was just VERY dumb
Thank you so much for playing!
I’m sorry that you got a little bit frustrated with the puzzles, but I’m glad that you at least managed to brute force them.
The first one with the ledger was all about counting the numbers within the words that were marked with red. So for example a word like “Cheese” is 6, but with the number values such as “6th” should just be 6.
The puzzle at the witch’s hideout, was reading all about reading the poem. For example when it says “Flickers warm in hollow light” it refers to the candle icon aka light.
The objective “Search for clues at the Herbalist” was bugged. So you did the right not to keep on looking for stuff.
I like the idea that you marked explored paths with pumpkins. That was actually quite clever :)
Cheers
I really enjoyed the atmospheric nature of this game! While the game is short and the puzzles are easy, it makes up for it by having interesting lore, a wonderful environment and having different endings!
I would also like to thank you for inviting me to play this! However, for some reason Davinci Resolve was very unkind to me when exporting this video and If you want the original version, I can send you a ZIP of my video.
Thank you so much for playing!
I’m glad to hear that you enjoyed the atmosphere & lore.
I was also excited to see that you went for the other ending as well.
You also managed to dig up Jerome’s grave. He’s actually the protagonist in one of my other games and the crown was indeed cursed.
The puzzle reel is set to spawn a few seconds after you pick up the Medical bag, but I’m thinking about letting the player examine the bag instead, to add a little bit of realism and avoid confusion.
I only noticed a few blurs in your video, but it’s absolutely nothing to worry about.
Cheers
This game is Freaking amazing dude! The atmosphere just reminds me a lot of old 2010 horror games like Amnesia. While short, there's soo much story to impact and history about the village itself. That I genuinely think you can make a small movie or story about it. I love how the pumpkin carving is both a gimmick for both a puzzle, and just for fun. I literally took time to carve the pumpkins, only to realize they're for a puzzle, not just for fun. Overall, I enjoy the game play, the voice acting is amazing. Who ever did the voice of the Witch. Put their heart into that act. I give this game a 9 out 10. Why 9? because a crow scared me and I was never the same afterwards. JK. its a 10/10 for me. I love this game, and I highly recommend playing, Hallowed Faces. Here is a playthrough and my reaction to playing the game, hope you enjoy!
Thank you so much for playing!
I’m truly glad to hear you had a fun experience. It was also fun for me to watch.
The fact that you gave the pumpkin faces Beatles names, was really funny.
This whole woodcarving concept, including the witch voice lines, was actually used as a Halloween event in one of my other games, so I thought, why not build a new game around it instead. It would've been a shame not to use 'em.
The crow is basically the only really jump scare in the game so far, but I’m working on implementing some more scary events, because I think it’s a little too thin at the moment. Especially in the woods.
The well model has some inverted faces in the model. That’s why the crank was looking a little bit weird.
I’m also glad to see that you went to check out the other ending.
“Drained”, the game you were talking about in the end, is a zombie shooter. With inspiration from Resident Evil and Left 4 Dead. There's also a squeal to that game. I would love to watch if you’d play those too 🙂
Cheers
Thank you so much for playing!
I’m glad that you enjoyed the game.
I was watching your whole playthrough, but I was wondering why you never used the map when you were wandering in the woods. I think it would have helped you significantly.
I’m planning on adding a few street signs and some voice lines in order to help players a little bit more.
And it's going to be translated into Spanish very soon.
Cheers
Good advice, thanks.
Nice game. Have a good Halloween!
Hey there and thank you for playing.
Happy Halloween to you too!