Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 22 to 61 of 61 · Previous page · First page
(+1)

Hey man! I just sent you an email, but just in case: 

I recently played your game and just wanted to say that it is really fun! 

Unfortunately I couldn't finish it. I got stuck in a room right next to the throne room when I clicked on a bowl... I was playing for at least 25 minutes, and since the game doesn't have a saving mechanic (or at least I didn't see one) I didn't play it all again to get there. I might try again one day, or watch others gameplays because I heard it has 12 ENDINGS! I see that you put a lot of effort into that game, and you did a pretty good job. And even if you say it is a quick 15 to 30 minutes play, I felt like I would take much more than that just exploring it. So maybe a quick save mechanic would be nice? 

I also felt like you took a lot of inspiration in Amnesia (I might be wrong though), props to you on that! Some environments felt a bit empty too, like the kitchen. So map design is a thing to think about in the future. Maybe more for aesthetics than pure gameplay. I disagree with one comment you got about being too dark. I felt that the light was appropriate for the game.

It was very unfortunate that I couldn't get to the end of it, but again you are doing great!

Congrats for your game! Hope to see more for you in the future! 


(2 edits) (+1)

Thanks for playing, your video and your feedback.

You were stuck because you needed to make a choice. You should have pressed the numbers 1 or 4. Recently, I have added, so it’s also possible to use the escape key to leave.

Too bad you didn't finish. You would actually have been the first to complete it deathless.

I should add a save game mechanic, but it wasn't my intention when I first started developing, the game should be very long. However, I already have a functional save system from another project I can implement at some point.

About game duration - Yes, I did say 15-30 min, but I have adjusted it a little bit. It now says 15-45 min in the recent version. It all depends on how thorough the player is exploring.

Some inspiration comes from Amnesia, but mainly it comes from the Thief series and Elder Scrolls series. 

I do agree, some rooms feel empty. It’s all about how much time I want to spend level designing vs other game projects.

I’m not quite following your critique about the map. Hope you can specify, because I’m actually quite proud of it. It’s totally intended to be inaccurate, because it’s hand drawn based on inaccurate information.

The game can definitely use more mechanics, but for now it’s just jumping, collecting and avoiding.

Somehow I disagree about the darkness critique too. But I might tweak it a little bit.

Thanks for your kind words. I’m glad you had fun. I hope you will consider going for another try at some point. You don’t need to record it again. It’s up to you.

Cheers

(+1)

This is a great game! I'm impressed with the amount of work put into it, creepy voices in the wind, traps, ghost enemies and an adventure story. I didn't find any game breaking bugs while playing however the audio might need some work. I noticed sometimes audio of a ghost whispering would abruptly stop halfway through, the water trickling in the sewer level had a hard cut at the end of it's loop and it was dead silent for the ending I got (11). This nit pick is small and I'm completely fine with what's presented seeing as though there is TWELVE endings to the game, you did good!


(+1)

Thank you for playing, your video and your feedback!

I’m really glad that you liked the game.

You did a good job finding a lot of secrets and good thing you didn’t jump into the pit. You would have died.

I have worked hard the past week to solve a lot of issues, so I’m glad you didn’t encounter any game breaking bugs, but I did notice you had multiple potions in your inventory. That’s an issue I'll have to look into, because that’s not intended.

The random audio effects switches position every 10 sec, even if it’s playing or not. That’s why they break sometimes. I’m aware of this problem. I need to prevent the audio object from moving while playing audio. That shouldn’t be too hard.

I do agree that the cinematic view at the end could use some audio too. I might have something suitable.

I’ll also have a look at the water dripping effect. Thanks for telling!

I’ll also make it possible to use the escape key, when the player is stuck and needs to make a choice.

Cheers

(+1)

This was so much fun to play! Really made me think of the creepy dungeons in Skyrim! Really kept me on my toes! 

(1 edit)

Thank you for playing and for your video

I’m glad you had a good time playing. 

Yes, there’s definitely some Skyrim vibes to be had. I’ve also pointed that out in my game description. 

I haven't made a combat system, because it will take me quite some time to develop on my own. That’s also the reason why you couldn't collect any weapons. 

Good job stealing the crown without getting caught. 

I also enjoy seeing the map getting frequently used. 

As you already mentioned, the torch was bugged. It has already been fixed.

In the prison - The missing switch was on the wall just behind the spiked chair. You actually had it in your sight a lot of times. I was hoping for you to spot it. The pit was behind the portcullis.

Audio SFX is randomized (scripted) in lots of rooms.

Yes the lid from the coffin had some physics issues. I have addressed that too.

The bad ending was because you poured the cursed blood from the bottle into the bowl. As Causo mentioned in the letter, he needed fresh blood for the ritual.

Cheers

(+1)

The game is quite fun! I did, however, experience a game breaking glitch with my torch, but the developers were VERY quick to fix this!

It continues to amaze me that games like this are available for free! Thank you for a great experience and a great game!

Keep up the great work and I hope you all enjoy the video!

Thank you so much for playing and your video.

I’m glad you liked it.

I was almost certain that you were the first one to complete the game deathless, but unluckily the torch bugged on you. However, I do wonder how you could enter the pit area without opening the last door. That’s certainly a glitch.

I’m glad you tried some of the various endings. There’s 12 endings in total.

  • As you know, the torch has been fixed. From the looks of it, you didn’t play the “fixed” version. I can tell, because I did also address the heavy highlight glow on loot, at the same time. But luckily, you managed to complete the game a couple of times anyway.
  • It’s also on purpose that the player is unable to collect weapons. Otherwise I would have to implement a combat system too, which is too much work for a solo dev.
  • The physics issue on the coffin lid in the “coffin room” at the end, has also been fixed. Luckily it didn't cause any major issues.
  • Exchanging the crown and leaving the dungeon via the stairs, now comes with a warning message.

I do hope that you would consider aiming for some of the other endings at some point. 

Cheers

(1 edit) (+1)

Very very nice game.

(1 edit)

Thanks for playing, your video and your feedback. It really helps me a lot. 

I have mailed you my answer. It’s quite long.

Cheers

(+1)

I really liked this! The jumpscares were timed really good the atmosphere was phenomenal and i really enjoyed the story. The only thing id have to say is to add a few more enemy's who can full out kill you but other than that great job! Thank you for reaching out to me to play it! If you wanna watch my playthrough here it is! 

Thank you so much for playing and your video.

I’m glad you liked it.

  • The torch automatically disables, when reading and enables back on, when you are done. It looked like you figured it out halfway through the game.
  • Just to clarify. The player said “That's Geoffrey alright”...as in a confirmation. 
  • The lost souls were supposed to detect and attack the player if he was too close. I did something wrong in this version unfortunately. They can now attack again.
  • I have added a checkpoint between the bridges. Sorry for the backtracking.
  • The doors malfunction, when spamming them. I’m aware of this issue and I’ll address it.
  • You just gave me an idea for the prison area. It would be cool to add a patrolling warden for the player to avoid. 
  • Why are you carrying blood?..You picked it up...you would know :P
  • The torches on the walls burn for all eternity. That’s the game logic ;)
  • Good job using the map. I’m always glad to see people use it frequently.
  • I might also add a chasing enemy of some sort.

I do hope that you would consider aiming for some of the other endings at some point. 

Cheers

(+1)

Solid looking level construction but waaay too dark

Thanks for your input. You are actually the first one to complain about too much darkness, but I’ll consider your feedback.

It was the first thing to occur to me.  

(+1)

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

Thank you for reaching out to me as I really appreciate game creators like you who are willing to reach out to others to promote your game.

I felt that there could have been an introduction scene to Athemore as since Athemore is a medieval style horror game, it is difficult to get players to understand and immerse themselves into the storyline of the game as they are probably not able to picture what the main character does as a professional treasure hunter.

Some of the things that were done well in the game is the use of sound effects like whispers and other noises to make the player feel constantly at their toes. Moreover, the jumpscares were located at really good spots and good timings that got me pretty good XD and the usage of traps throughout the game to make the player remain alert majority of the time is really good as well.

However, some things that I found quite lacking throughout the game was the fact that even though Jerome is a professional treasure hunter, he doesn't seem to use any gadgets or equipments throughout his journey as well as the lack of storytelling about the shadows and other beings in Athemore. A game like this is really dependent on the storyline and game mechanics. It would definitely be better if there were more puzzles added into the game for a professional treasure hunter like Jerome to solve to show his skills and abilities.

More tense and horrifying moments can also be added to make the player's experience more scary and cool as well.

Thank you for reading my comment and I wish you good luck in your future endeavours.

Hi Dragon Explosion

Thanks for playing, feedback and your video!

About the introduction. Yes, I do admit that I would love to have a cool cinematic with a narrator of some sort, explaining the introduction.

Unfortunately, it’s not my strongest suit to create that kind of stuff yet. That’s why I just do plain text for now. However, I will not rule out it going to be added in the future at some point.

I’m glad you liked the random audio effects, traps and jumpscares. You seemed to find every trap in the dungeon ;)

I also hear your thoughts about being a treasure hunter. Then we immediately think of games like Tomb Raider etc. And you do have a point. There’s definitely some game mechanics missing in the game. 

But then again, what can people expect from a solo dev. I would really love to make a complete Elder Scrolls type of game with towns, multiple dungeons and combat systems etc, but unfortunately I can’t. I simply have to stop up otherwise I will never finish making a game.

I managed to write a quick story within a day and came up with the idea that the player could be a treasure hunter. What I’m trying to say. The player’s profession could have been anything.

Since I’m a huge fan of puzzle games myself, I like your idea. However I have plenty of puzzles in my other game projects. That’s why I excluded those in this game. However I might add some in the future.

I do disagree that the storyline is lacking. There’s plenty of documents scattered around the dungeon. You also managed to read most of them. By reading those, you should as a player use your imagination to conclude what happened in the past. 

I don’t want to make a game, where the player needs to read more than playing. That’s not fun. At least not from my point of view.

I’m going to add more events to the game as well. Such as scares, the missing person and maybe a chasing part, where the player needs to run.

I believe that’s all.

Thanks again for your honest opinion. It’s really helping me out

Cheers

(+1)

Hey there Aces Games, 

I already replayed to your email but I am also posting here just in case you miss it. Same words here are found on your mail box by the way:

I must say I am really thankful for your kindness, I have noticed that you have reached out to many small creators and streamers! What made me more impressed is that you seem to watch every gameplay video, which is a lot! I have seen that you even watched a gameplay video with no commentary (I am really impressed by your work ethics for your game, you are putting a lot of time and energy to read all comments and feedback)

With that being said, I have a lot to say (I already said so much on the gameplay video that I recorded, but in case you don't have time to watch it, I am writing the most important things to make it easier for you sir). Well, first of all, the game is so good, it really made my soul shiver XD! Great jumpscares! I was intrigued by the story and really wanted to see at least one person that have survived and being tortured on that spiky chair or being locked up inside one of the cells!

When I first started your game, I had Amnesia vibes directly! I kinda wanted to take those weapons! which gave me the idea to tell you that your game can attract a lot of attention if you do decide to put some combat action! Because I see that you can collect golden plates and other golden items, but it felt for moments (for me at least) that was added without any purpose! (The Crown had its purpose in the game)... I would have hoped for those gold points to be used to purchase some of those weapons and shields! I know this is a long shot, but in case you made that possible in the game I would for sure make an updated video about your game!

I gotta be honest, after being impressed and amazed by how the game looks, I started to lose interest by collecting that many golden items, UNTIL I saw that one person walking around by the Crown! That changed the entire feeling for the game and that was a game changing for your Athemore! It will be great to see some other enemies before reaching that point and maybe fighting with them!

I had some bugs and issues here and there, and like other small YouTubers already faced! There are moments where the frame rates drop a lot, especially coming across the first big open area where many torches are found! Of course, I had suffered with the torch of the player disappearing and not fully lighting the place ahead. And I did found another bug that I did not see it on other creators videos (I watched some, not all) It is where you jump to cross and down there are traps, I was falling down a lot and at a point I noticed you can actually jump and move around after you did (while the screen of death is still on)

There are some hidden areas which I found one of them about you XD that was a very nice touch and you are right about the GPU prices! 

I loved the usage of random occuring voices and whispers, that was brilliant. Well done with that!

The simplicity of the map was suitable for this game and it made it way better. However, I noticed that the player have a compass down which shows North/South/East/West, this can be used on the map to help out the player or at least give some directions puzzles that have relation to the compass (like stepping on the stones in a certain directed way to find a hidden area or some sort of a powerful item). Otherwise, that compass has no use in the game (I think you have used that in other games of yours, I took a brief look to them)

I am hoping these are helpful for your game! And If you need more feedback, feel free to reach out to me again!

You don't have to but, If this is not too much to ask, I would really be grateful for you joining my YouTube channel because this is exactly what makes any of us continue doing what we do (making games or making videos) . It is SUPPORT. Here is the video:

Best of luck with Athemore, Zakaria Ghorfati.

(1 edit) (+1)

Hello Zakaria

Thank you so much for spending lots of time within my project. It really means a lot to me.

Wow, that's a long comment. Probably the longest I have received so far. I always enjoy receiving feedback.

A quick response to the first part. Yes, I do watch every playthrough video which includes one of my games. Likewise, I always read all the feedback people are writing to me and I also leave a comment on their channel as well. It doesn't really matter to me, whether the youtuber has 10 subs or 100000 subs. When people spend time and effort creating videos and feedback, that’s the least I can do. 

To the game

Unfortunately you were playing a slightly older version. Some of these issues you were experiencing have already been addressed. 

  • The torch was bugged. You could turn the camera around to enable it. However it has been fixed by now.
  • There was also this heavy glittering effect on the loot items, which I have reduced significantly. It can’t be seen at long distances anymore. Something went wrong when I built the game (Your version).
  • I’m also glad you liked the random audio effects. I did however reduce the amount a little bit.
  • The dungeon asset is made by Triplebrick, so credits goes to them for making a cool looking asset package.
  • You were right that the static torches were causing the lag. I have halved the amount of lit torches at the double bridges (Halls of lost souls). It helped a little bit on my end, when I tested it. Obviously, the FPS drops can be improved upon even more.
  • The “Next Page” when reading stuff, has also been fixed. It should have said “Right Mouse to Exit”. This has also been fixed
  • The player (FPS-Controller) being used,  is the old one from the Unity Standard Asset package. It’s not the greatest. It can get stuck on edges in the ground, wooden beams etc. I’m aware there’s a new improved one available that I can use. I have already played around with it a couple of times, but I had some trouble making it work as I wanted it to. However there’s a new update available. I might try again to get the FPS-Controller implemented, and throw the old one far away.
  • I didn't know jumping while dead was a thing, but I’ll have it fixed asap. Good job pointing that out.
  • Sneaking past the lost souls inside the cathedral, with no light doesn’t make any difference. I probably should make it possible to do so however.
  • I’m always grateful to view the map being used often. Yes I should probably add some arrows which indicate the North direction. However, I did leave small hints on the map, such as the northern/southern bridge, eastern entrance etc. I think North always has to be pointing up on a map. I’m not sure. However if that’s the case, either I have to make a whole new map, which I don't want to or make a new compass label which is the easy route for me to do. Then I just have to rename some of the stuff.
  • The usage of loot has no point other than getting a great score, when the game is done. There’s probably too much loot in the dungeon. I might reduce some of it. I do share and like your idea including a marketplace, where the player can sell and buy new stuff. It could be some sort of town. The same goes for other levels /locations.
  • I’m also fond of the idea of implementing a combat system, but unfortunately it will take me years to pull that through on my own. But who knows. Nothing is impossible.
  • I have forgotten about that missing checkpoint between the bridges. I will add one.
  • Good job finding my secret hideout. It’s not truly identical to my apartment, but it’s close. 
  • You were spending a lot of time in the prison without finding the two levers. I was actually surprised you didn’t. There was one on the wall behind the spiked chair. The second one was on the floor between the two wooden doors (180 degrees from Richard's cell).
  • You also mentioned the last person of the three. She’s not in the game yet, but I am going to implement her later on. When I have done the AI etc. I did consider if I should place her in a prison cell or somewhere else. We'll see.
  • You could have left the dungeon with the crown, but you chose to exchange it for the disc instead. As you already know, the disc grants your freedom. If you kept the crown instead, you had to do a ritual. That’s what the blood, bottles and dagger was for. I don’t want to spoil anything if you decide to go again at some point. There’s 12 ending scenarios.
  • Finally, I might add voice lines to the player at some point too. 

I believe that sums it all up.

Thanks again for everything. It was very helpful to me. 

I’ll be more than happy to join your community. 

Best Regards

Allan - Aces games

Hey Allan, this is one of the longerst replays I ever had XD
I am glad to see you reaching out to other small creators, this is exactly how to make a name for your games... I really wish this game get picked up by a big streamer, like Jacksepticeye, this game is really good and deserves to be well known.

Best of luck,

Zakaria Ghorfati.

(+1)

Hey Zakaria

Thank you for your kind words. 

Yes, I believe that’s the right thing to do, and hopefully I can benefit from it at some point.

And yeah, any big streamer picking up my game would be very cool.

Cheers

(+1)

What a pleasure it was to play your game. Plenty of jumpscares, simple controls and a great atmosphere! I must have got the lesser dramatic of endings 😂 I was just grateful to escape.

Big fan of medieval settings. Big fan of jumpscares.

Check our my video.

Thank you for playing and the video!
I’m glad you liked the game.

Sorry about the missing checkpoint near the big hole. I have fixed that. Good thing you didn't jump from the balcony. You would have had to restart again.
The torch was also bugged. I have fixed that too.

Too bad you missed the crown. I might make it possible to go in and grab it from the breach in the wall and then only do the collapse after getting it.

If you want to go again, I won’t spoil too much, but possession of the crown will have an impact on what you will see in the throne room. If you have it, it will unlock new rooms including access to the catacombs.
I did think the idea of someone would look for the key in vain. I need to figure out what to do about that issue.

I did like to see that you used the map quite frequently.
Also good job catching that speedy king for the thumbnail :)

Finally I would love to see you go for another run. If you decide to do it, please grab the latest version, because a lot has been improved the past couple of days.

I also subscribed to your channel. I hope your community will grow, because you deliver good quality content already.
Cheers

(+1)

Thanks so much again for giving me an opportunity to play your game. Here's my playthrough and my thoughts

Thank you so much for playing and your video. Too bad about the audio problem, but it wasn't that big of an issue to me. 

The last lever in the prison was on the floor behind a pillar. The dagger could be used to offer blood doing a ritual, which grants another ending to unfold.

 I’m sorry about the confusion about the stone disc. Maybe I should highlight the socket in the wall somehow, but I’m glad that Mr Meister could show you the way out. 

Thanks for the tip about a chasing monster into traps. I actually thought of that idea too, but unfortunately I didn't pull it through. However I might add something later. Maybe at the bridges. 

Cheers

(1 edit) (+1)

A wonderful little game with multiple endings, you are a professional treasure hunter, where your main goal is to find a specific valuable relic in a haunted dungeon, but beware of the dangers that lurk within, rumours say that no one has made it out alive.

First thing to notice on the game is it is very aesthetically pleasing and very well detailed, it makes you feel like you are in a very old dungeon , the mechanics and lighting are great too, further adding to the submersion. There is also some great use of ambient noises to make you uneasy thinking something is coming around the corner for you , but does it ? you will have to see for yourself.

 Throughout the game there are hidden little secrets which contain more loot for you to obtain , they are in plain sight but surprisingly easy to miss, also in the game are some items that can lead you astray and lead to different endings which is a fantastic touch as it give the player more freedom of choice and play their game the way they choose and it also adds a nice layer of re-playability.

Overall a really great experience and definitely worth your time to play, maybe in the future there could maybe be some kind of combat mechanic or maybe a voice for the character going through their thoughts and feelings through the dungeon, maybe even some kind of sneak mechanic added when going past new monsters in the future should the game expand, these are of course just a few ideas and suggestions but the game as it is really is a fun playthrough.

Thank you so much for playing, the video and your review!

I’m glad you enjoyed playing.

You forgot to read the diary at the beginning. It’s basically just to learn about what happened to the other members.
Good job jumping on those beams. I usually fail from time to time :P

The torch did have some glitches, but it has been addressed.
Same goes for the heavy bright light on the glitter effect on items. It’s not possible to see items glowing at long distances anymore.
I was also aware of the physics issue with the coffin. I have found a temporary solution to the problem.
You were actually the first who got the Wretched ending, and I could see the soul was bugged. He’s supposed to idle. I have also addressed that issue right away.

I also like your idea about adding combat, stealth and new monsters to the game, but unfortunately it’s very time consuming to make those game mechanics. I do have other unfinished projects too, which needs my attention. But when I have time, who knows.
I might add another level (new place) and a marketplace/town to sell and buy new equipment.

I’m glad you are considering trying to run for other endings. I would recommend you to grab the latest version, because as mentioned, a lot of issues have been fixed. If you decide to go for those endings, please let me hear about your thoughts. You can just send it by mail.
Cheers
(+1)

Just checked out the game, Got me a few times. Also I Learned to always follow the map... Great Job


Thank you for playing and your video.

I had fun watching and also I’m glad you liked it.

I like the fact that you called the jump scare beforehand, and it still got you :D

Good job using the map. I’m always excited to see when people are using it frequently.

The torch had some weird issues, but it should be fixed by now.

The handle behind the shelf unlocked a secret area, a couple of steps back where you came from.

Unfortunately that coffin lid at the end seemed to do some weird behaviors. I don’t know why, but luckily it didn’t break the game.

You got that ending, because you used the cursed blood from the potion you found in the prison. 

Cheers

(+1)

Hello, I played this game and I really liked it, good work :)

(+1)

Thank you for playing and your video. 

I’m glad you enjoyed the game!

Good job on finding two secrets. I do also appreciate that you wanted to go for a second run to get another ending. Unfortunately, you missed checking out the catacombs in both runs.

I also noticed some weird collision issues with the coffin lid at the end. That wasn't supposed to happen. Haha. Luckily it didn’t break the game.

Cheers

(+1)

Made a video

(+1)

Thanks for playing and for the video!

I always enjoy watching, when you guys are playing :)

Those coffin lids definitely had some issues. I have never seen that behavior before lol.

The crown was worth 5000 loot.

Likewise that heavy glow which highlights every item has been significantly reduced. 

Finally, good job catching the King for the thumbnail :D

Cheers

(+1)

Hello! This game did scare me a good couple times and the storyline kept me playing. The audio was amazing also, definitely kept me on my toes. The only bad thing I'd have to say about this game is the loss of frames I was experiencing and the torch kept getting stuck behind/beside me. This caused for some dim areas and it was hard to see. Other than that I think it was a decent game for treasure hunting for sure. 

Thanks for playing and your video.

This was fun to watch.

I’m truly sorry about the issues you were experiencing. They seemed to ruin your gaming experience a little bit, and I totally understand.

I'm fully aware that the torch is bugged. I have tried and tried to find a solution, but unfortunately I can’t. I really hate Unity sometimes.

About the stuttering. No one should even play with 25 FPS or less.

I do know about this issue, and I will do a total performance issue swipe this week. My graphics card is very old, but it can run the game so it’s playable. Because of this, I’m actually surprised you had these troubles.

I’m also sorry that you had to start all over, because I forgot to add a checkpoint after the giant hole with the spikes. It has now been addressed.

After opening the exit, the remaining items become useless, because they are only needed for the other endings (The ritual).

In addition, I must say that I’m a little surprised you mentioned the game could need improved graphics. I would disagree on that one. It’s very rare you see indie games with this kind of graphics. Unless you are referring to those stuttering issues, which I do agree with you.

Finally, I’m glad you liked the audio effects, story and the scares. I’m also glad to see you used the map quite frequently.

Cheers

(+1)

horror game

Thanks for playing!

I uploaded a newer version yesterday. It’s a little longer, if you are interested.

Cheers

(+1)

This game was fantastic, I loved the jump scares and atmosphere of the game, its best played with a headset on with volume on loud to give it that chills feeling with the eerie sounds. Hoping for a sequel as I felt like there was more to the story as I read the notes of a people that once echoed the hallways of the cavern. 

Thanks for your video. I had fun watching every minute. I’m glad you enjoyed the game. 

The ghost audio effects appear randomly in each room you enter. That makes the atmosphere very creepy. Especially with headphones. 

I haven't thought of a sequel yet, but I think that should be someplace else. Unfortunately it will have to wait, because I have some other unfinished projects to complete. 

Thanks for your tip about the map, but I don’t want it to indicate precisely where the player is, because the map is supposed to be old and inaccurate. I believe it’s better to let the player figure that out for himself. And it seemed that you did just fine. 

Cheers

Ahhhh yes  I didn't think about that yes about the map.. now I understand. Looking forward to your other games.

(+1)

This was fantastic! It really gave me flashbacks to playing the Thief games. The graphics and atmosphere were great, the stealth worked fine, it was spooky and tense. Just a really good time all around. I would have played a lot more.

Definitely recommended if you have 30 minutes to kill.

(+1)

Thank you for playing and your rating!
I’m glad you liked it

I love the sudden Thief cinematic. I'm a big fan myself, and I’m definitely also inspired by those games and a lot of other older games in that era.

Usually, I estimate the playthrough time in my games based on my friends who help me with testing.

About the game:
In the latest version, the map has been updated to highlight the room where the player is located. The map is going to be even better looking in the upcoming version. My Photoshop skills has improved 😉
There’s a lot of new stuff coming up soon. I’m working on an ending system, which has several outcomes, depending on what the player decides to do during the game.
I’m also adding new rooms to explore and making some improvements to the game.

I hope you will consider giving the upcoming version a shot at some point.
Cheers

(+1)

This was really top-notch stuff.  It was a little tricky to avoid the enemies, but I managed in the end.  I'll probably come back to this later to try to get a better score.  I only got 2/3 of the loot and no secrets!

(+1)

Thanks for playing and your rating 

I’m glad you enjoyed it.

I suggest that you wait with your next playthrough, because currently, I’m working on a larger update including more areas, overall improvements and a new ending system depending on the player’s decisions during gameplay. Hopefully it should be ready soon.

Cheers

(+1)

This a gem of a game waiting to receive its shine and hopefully this video can help with that. Cant wait to see what you're working on next guys.
(+1)

Thank you for playing and you’re rating too. Means a lot. Good thing that the mold inspector didn’t take all the loot 😊 

Yeah, the random audio does helps creating a great atmosphere. I use that effect in all my games. 

Currently I’m working on some new endgame content. I’m adding a couple of new areas. There are also going to be several endgame scenarios, depending on what the player does. If the player decides to take the crown, he will be cursed through the rest of the game. Then he needs to figure out what to do to break the curse. I’ll probably also allow the player to turn around and grab the crown instead of the collapse. 

I hope the mold inspector returns, when it’s ready 😉 

Cheers

(+1)

The Mold Inspector is getting his equipment ready for the next traverse in Athemore. Appreciate you watching as well 

Sounds great. Hopefully the update should be ready within next week. Let’s see if the King either wants to keep the Mold Inspector for all eternity or he will let him escaping again.

🤔🧐

(+1)

The scary bits got me good! Game was interesting, the beginning of the game had very creepy ambiance, I didn't really notice the creepy voices and sounds later on. I delve more deeper into what I thought of the game at te end of my video at 21:17.
(1 edit)

Thank you for playing! It’s always great with feedback and I hear you. There’s definitely a lot of stuff I can improve on. Your face expression, when finishing the game says it all. Some sort of disappointment.

First of all, the compass was glitched in your version. I have fixed it already.
Secondly, I have revamped the map, so it now indicates the player’s current position.

More traps and variations are also going to be added.

About the ambient music, there’s only one track playing, when entering the dining hall and that’s totally on purpose. I do agree it’s cool with just the silence, with the random voices appearing here and there. It’s also correct, that the creepy audio is lacking at the end.

I do agree the ghost looks poorly, since they just are basic humanoids with a bright material attached. I really want to add some cool shader effects someday, but unfortunately, I’m lacking the knowledge at the moment. I’ll get there hopefully.

Puzzles is also a great suggestion, since I love puzzle games myself. However, it wasn’t my intention to add puzzle into this game in the first place, but who knows. I might add something.

Lastly, I’m currently working on the last part of the game, because I’m not satisfied with the last part either. I don’t want the player to leave the dungeon just like that. Instead, I want to give the player some options. I’m thinking something with the crown, when collecting it, it begins to give the player some haunting visions (scares), and it’s preventing you from leaving and you have to sacrifice something in return. Perhaps another survivor. I’m trying to figure it out what to do exactly.

I assume that’s all
Cheers

Deleted 1 year ago

Thank you for playing and for not stealing from the dead 😉

Cheers

(+1)

It took me a while to edit this so I don't know if this is the updated version but I liked this game a lot, good job :) Actually made me jump once tbh lol 

Thank you for playing!

It was an older version you were playing, but don’t worry, nothing major has been changed/added yet.
Currently, I’m working on improving the map. It's going to light up the room, where the player currently is, but also I’m adding the second part of the map.
Obviously, I’m going to add some more scare events as well.
I’m not exactly sure what happened to your playtime, unless you restarted the game. The time should keep running even if you die. Nevertheless, I will look into it.
Anyway, I’m glad you liked it.
Cheers

Great game! Definitely had some charm to it and I enjoyed the atmosphere. If you wouldn't mind, I'd appreciate it if you tuned in to my video! Thanks! 

Thanks for playing!

You missed the torture chamber not far from the beginning. There’s some loot to be had down there.

The reason why you saw weird shadows, is because I moved stuff around and forgot to rebake the lighting.

Also, I have to remove that platform at the bridge you landed on. Not supposed to happen as you mentioned.

Anyway, I’m glad you enjoyed.

Cheers

Deleted 90 days ago
(1 edit)

Thanks for your report. Very important! 

I'll have a look at it instantly. I'll make it possible to use the escape key, to leave the screen as well. 

I'll let you know when it's done.

Deleted 90 days ago

Well, it was pure luck I noticed your comment that quickly. I had just finished uploaded an update. The issue that you experienced, took me about 2 min to address, and I already had the project opened. So, no worries. Anyway, I’m glad you managed to get the game up and running and I’m looking forward to watch your playthrough.

It has been fixed. New version is up! 

I hope the game is to your liking.

Thanks again!

Deleted 90 days ago
(2 edits) (+1)

I loved, later I began pay attention in souls whispering - Man, that mechanism while we wandering around to fetch some secrets and treasures guided by souls was brillant idea and creepy. But if us take aside off our emotions we have great guides to lead us to secrets and valuable treasures. Keep up make excellent games. Congratulations. :)

Thank you so much for playing and you’re rating. I really appreciate it.

I have now watched both your videos.

The stone things in the sewers were missing a collider. That’s why you could clip through.

You were very thorough in your search for treasure, so good job finding my secret chamber 😊 

I’m glad you liked the game!

Cheers

(+1)

Neat. Thanks to share with us this great things. I really appreciated that.

(2 edits) (+1)

I loved it!!! And congrats for your new machine (computer) ;)

SUPER RECOMMENDED

Part 2

Part 2 - Arthemore

(1 edit) (+1)

This one is absolutly awesome!!!! Part 1

Part 1 - Arthemore

(+1)

This game is fun! I wish it did a little more to scare the player but It was hard to be scared because I was so excited to find the loot haha. Cool secret rooms by the way :P

Thanks for making games!

(+1)

Thank you for playing!

Yes, there should be more scares. I was lacking ideas at the time. I’m most likely going to implement something at some point.

I’m glad you had fun and good job on finding my secret room at the end :D

Cheers

This was a really creepy and fun treasure hunting game. Keep up the good work! 

Thank you so much for playing and you’re rating. Means a lot.

I’m glad you liked it.

Good job not stepping into any traps 😉

Cheers

(+1)

The game had a really nice creep factor to it and I even got scared by a jumpscare based on how well you used the silence to enhance the scare. I only wish there was a bit more variety in traps beyond the 2 I have seen so far. Other then that, Great game. 

Here's my channel for other games I have played. https://www.youtube.com/c/Levont

(+1)

Thank you for playing. I’m glad you enjoyed it.

I love the fact you almost crouched through the whole game 😊

You’re right. I should add some more trap variations. I actually wanted to make 4 types, but could really think of any.

Jumping down from the balcony, is also topic I have to do something about, because that’s not intended.

Cheers

Show post...

VERY GREAT LOVED IT

(1 edit)

Thank you so much for playing!

Good job on finishing the game. You collected a lot of loot.

I have already fixed that goblet you couldn’t pick up at the cathedral. It was stuck behind a collider.

I should probably make it possible to escape at the same way you came in as well. It can seem confusing for some players.

Cheers

(+1)

Good game.

Thank you for playing.

You forgot the crown 😉

Either way, I’m glad you liked it.

Cheers

(+1)

Loved the game! I especially liked the secret room near the end.

Thank you for playing!

I appreciate, you were going for another attempt to find more loot and also look for every secret area.

Good job on finding my secret room at the end. I'm curious to see how many people actually find the last room.

The reason why you couldn’t pick up the loot at the barrel, was because the barrel collider was higher than the loot object itself. I have already fixed it for the next update.

I’m glad that you enjoyed playing.

Cheers

(+1)

Reminds me of Amnesia the dark descent great work.

Thank you for playing!

Yes, the game has some Amnesia vibes.

The second part of the map is missing. That’s why it probably seemed confusing for you.

Cheers

(+1)

Nice Game. It was Giving me Skyrim/medieval And if you didn't mind Watching the video I very Much appreciate it :) And Aces Games I believe In Y'all 

Thanks for your video. It helps me a lot.

I’m glad you liked the game and good job finishing the game without the map. 😉 It was to be located at the beginning hall. I’ll probably do something to force the player to go look for it.

I do agree with you that Skyrim is a cool game, and I'll admit that my game also has some Skyrim vibes to it.

However, I’m not planning to create a full Skyrim game just by myself. 😊

Cheers

(+1)

Nice Game. It was Giving me Skyrim/medieval And if you didn't mind Watching the video I very Much appreciate it :) And Aces Games I believe In Y'all 

Thanks for playing. Unfortunately, I can't access your video :(

(+1)

hey :) is there a way to finish the game cuz i got the crown and got back to where the rope is but dont know what to do :

Hi

Thanks for playing!

After getting the crown, you need to continue through the small gap in the wall inside the cathedral. After that, it should be straight forward.

(1 edit)

oh alright ill go try that real quick cuz i want the end in the video as well tbh :D

Edit : i did but then i fell and didnt die so i give up but ill show you my video about it anyway :D

Understandable ;)

(+1)

Here it is hope you enjoy for entertainment purposes ! and dont mind my ranting about it :D

Thanks for your video. It helps me a lot.

I can see, I have some work to do at the game.

It was obviously that you broke the game. The player has to take fall damage and die, when you jump down for the crown and also from the bridge. 

In the torture chamber, there was two doors. You missed one lever on the floor. It was in your sight a couple of times. It basically just leads to the pit (secret area).

I know the ghosts aren’t that scary. It’s basically just a bright humanoid. I am planning to see if I can do some cool shader effects for the ghosts, but I need to learn it first.

Thank you for trying at least.

Cheers

(+1)

Very cool game! My only complaint is I wish there was a way to turn off motion blur

Hi there. Thank you for playing.

Nice parkouring. I’m surprised it somehow worked out for you.

Too bad you didn’t finish the game. You were almost there. However, I don’t think your computer issue was the game’s fault.

You are right. I should make motion blur to be optional. I might turn it off for starters.

I noticed some issues with the doors as well.

Cheers.

yes the computer issue was on my end, will there be any updates or more content i in the future? 

I did a larger update yesterday, and a small one today. Not extra content, but mainly just bug fixing and adjustments. However, I don’t have further plans for more content. I don’t really know what to add.

then will you be working on another game?

Oh yeah. I have to finalize my first game called Unaware. Then I am probably going to do another chapter for my zombie shooter. I might also do a Diablo clone at some point. I have already been messing around with a loot dropping system. Feel free to check the out my games here.

Viewing most recent comments 22 to 61 of 61 · Previous page · First page