I loved Chapter 1 (Didn't play the updated but will try it later) and I loved Chapter 2, can clearly see the potential and here you added puzzles together with great atmosphere and a few jumpscares which is very great. Just one thing, loot management can be a bit better :). Anyhow great game, can't wait for more! (I wanna get into the church now lol)
Log in with itch.io to leave a comment.
Hi Random LastStand
Thank you again for playing, and for your feedback
Hehe – You have to be patient for the church, I haven’t made the inside part yet. 😊
About the inventory. I am afraid of implementing a drop system, because the player might accidently drop an important item and wouldn’t be able to find it again.
However, I was aware of this issue and I have already made impossible to collect more equal items than needed in the current version. Likewise, the unimportant items automatically get deleted, when changing between levels or solving puzzles.
I needed to add multiple tools in the mine, because they can be hard to find, if there only was one of each.
You did well on the Knight’s quest, but the quest isn’t totally finished yet. That’s why he was rude - haha.
I need to come up with some kind of reward for the player. Don’t exactly know what yet.
I am really glad you got hooked for more, and I will definitely let you know, when chapter 3 is ready.
I liked the first chapter and I knew that I'd like this one too! Great job dev!
Pretty nice progress, still running into a bunch of bugs, but those aside the gameplay is still fun. I might of missed a lot, but much of the game didn't seem like it needed to be done. Maybe they are puzzles for the future, or secrets of some sort. Hard to say until development is completed. But keep going, this game is entertaining
Thank you so much for playing again and for your feedback.
I am sorry about the freezing bugs you were having. It totally ruined your game experience. I feel so awful when watching this bug. It occurred when you pressed ESC in dialogues/cutscenes etc. It took me a while to locate the issue. I have removed the ESC function for the time being. However, you should be able to Escape starting intro scene without any problems, because it runs on another function.
You were saying the game wasn’t horrorish enough. I will take that into consideration, because that’s not what I want it to be. I am aiming for that spooky atmosphere with some creepy elements.
So, if you have any ideas, please let me know. I want to make the game even better.
I noticed you were able to see everything with a bright light. The game is supposed to be much darker. Especially in the mine, you shouldn’t able to see longer than 4 meters ahead of you, while the lantern is enabled. Otherwise, it is supposed be totally dark. Perhaps that’s one reason, why the game didn’t seem spooky enough to you.
Finally, there was another puzzle behind the crypt barricade, but the chain isn’t complete yet. Therefore, not important yet.
I'm thankful you allowed me to play chapter two! The game has had it's updates. I'll jump right into everything I noticed.
- The house living room is different
- The new jump scare
- Better graphics
- Chapter 2
- Unable to drop inventory
- Inventory Screen Glitch
- Double dialog during cuts
- Violin stays in inventory
- Still don't understand the chess puzzel
Overall the experience was a lot better! Lemme know if you ever need a voice actor. I wouldn't mind lending my services to help out!
Hi Exo, it’s been a while. Thank you so much for playing again and for good feedback!
First of all, I want to inform you that none of the items can't be used as a weapon yet. I did play around making weapons and killing enemies etc., but the feature isn’t implemented yet. I forgot to disable the “Tab” key information.
Some of these glitches you were experiencing, was probably because of pressing the “ESC” key in dialogues/cutscenes etc. It took me a while to locate them. Luckily you were able to continue the game. My game totally froze when it occurred. I have disabled the ESC function in dialogues for the time being.
About the inventory, I am afraid of implanting a drop function, because a player could drop an important item by accident and probably won’t be able to find the item again. However, I am working on a function, which prevents the player from picking up more items than needed. Likewise, the game will delete unimportant items after solving a puzzle or when leaving the house.
The chess puzzle is now optional, and it is all about setting up the board.
The violin issue seems strange. I will look into that. I suppose you delivered it?
About the basement – Well there is definitely more to come.
The mine wasn’t in my plans at first. I created it during the Christmas holidays, and I wanted to make it as a sidetrack to the main story.
Thank you for offering your help as a voice actor. I will definitely consider that, when I have a manuscript.
I couldn't actually produce any chapter one footage this time due to the ongoing bug. also when interacting with objects unaware becomes very laggy and unplayable. including the cubes, Elizabeth, the frying pan, etc. although i do love the concept design where it's heading although when the bugs are fixed I believe the game will have a really nice touch to new players in the future.
for chapter two: I would like to mention a small visual update can accommodate the annoying lag in my playthrough. Second of all, I love the direction unaware is taking in chapter 2. Also, I found running through the tunnel system to separate areas pretty enjoyable. but yet again don't rush this part of the game I think it has great potential when its finished ps hardly any bugs in chapter 2 besides some lag other than that I enjoyed the new area that u have created.
thanks again, Allan(:
I have just watched your playthrough and it was alright just recording chapter 2, since you already have recorded chapter 1 twice.
You mentioned the compass was missing. It should have been available from chapter 2’s beginning. So That is an issue I’ll have to look into. Shouldn’t be too hard to fix it. The player should start at chapter 2 with the Lantern, Compass, Full Health, Map and Matches.
Inside the mine, I noticed you’ve had significant lag spikes from time to time. I need to investigate that thoroughly.
I have just found out, I had two “mines” on top of each other. I have removed one of them of course.
As the player falls into the mine, I am planning to make some earthquake sounds and some camera shake, to make a bit more realistic.
Another thing was your view distance in the mine. You were able to see from one end of a tunnel to the other. It’s Unity’s weird way of lowering the graphics. This I have already fixed, so it won’t be possible anymore.
You forgot to blow up the rocks 😊
Last but not least, I want to inform you, that you can sprint holding down Shift.
Thanks again for all your help so far.
i need MORE OF THIS!
Great playthrough. Even I get caught on those jumpscares now and then, even though I know where they are. :)
As we already discussed, I will try and make the item handling a bit better. Furthermore, I am planning to make a hotkey for the maps.
Are you looking for a proofreader? I noticed quite a few grammatical + punctuational errors in the game (watched Markiplier's playthrough). Not asking for any money. Just want to see indie horror games do better.
Le_Grotesque@hotmail.com if you're interested. Name's Dani.
Good luck with everything, game shows a lot of promise. =)
Game is super impressive! Enjoyed it a lot and was very immersed. I wish my game could be as noticeable as yours, i released my demo this weekend. Just have to give it time i guess! Loved your game though! :)
Thank you! I am glad you enjoyed my game.
To tell you the truth, I didn’t have a lot of activity, when I first launched back in August. 14 days after launch, I started to post on reddit, game dev discords and so on. That didn’t do much. Later I wrote emails to at least 100 youtubers, who typically were into indie-horror games. That seemed to do the trick. I peaked with about 350 views one day.
They say the easiest part is to develop the game. The hardest part is to get people to play it. So, you have to do some work, to get your game noticed. After all, we are competing against at least 200.000 other games out there just on Itch. It’s a rough business.
I really hope it will work out for you.
Your game looks promising. When I have time, I will definitely give it a try and report back to you.
Thank you it means a lot! And for me being 16 it definitely makes it harder to get noticed. I have posted on you tubers channels already and got a couple of responses, now is time for the waiting game. But the idea for Reddit is genius! didn't even think of that. Glad your game is doing well and thanks for the kind words, hope your development of full release goes great as well.
I have been making short things on my own to test puzzles and making gameplay smooth, as a challenge to see what I learned I hid my other game for now and just now released a short horror game called anxiety. Before I try to make anything large/major I'm going to make smaller horror games to test and see what genre of horror game I'm best at. I just hope I can get it noticed <3
I also came from Markiplier's playthrough of Unaware, and I hope you have more coming!! It stopped so suddenly and I really want more. I saw the big map, so I hope there is an outdoor section too, that would be really cool. Keep up the good work! :D
Thanks for your interest. It means a lot to me.
Yes, you guessed it. There will be a lot more to come. The outdoor section will probably be implemented in January if everything go as planned.
I just watched Markplier’s playing Unaware. I like this game! Keep us updated, I’m waiting for a full version.
Pretty interesting game. Keep up the great work.
Thank you for playing my game and for your video!
Good job on finishing the game!
I am glad you found my game interesting.
Thief fan, I'm guessing? That's positive points in my book!
You got that right. Great games (the first ones). Actually, in my first game-project I did create a level of the first Thief game. It was for a school exam. I have never finished it. However, I am still working on it from time to time.
The game seems so interesting and absolutely amazing. I wish It could be released on the ps4 because I know a lot of people who would play this game but they dont play pc. Anyway keep up the good work!!!!!!
Thank you so much!
Maybe I can release it on PS4 at some point. I hope so.
It's really good! And that kid scared the s**t out of me! Will follow you now, Dev. Oh, I will follow you...
Came from Markiplier. Cool game.
I can't wait for the full game to release! I enjoyed it so much!
This game is NOT compatible with Mac OS. As a developer, you might consider not to overemphasize expectations. And, while other PC-Games run with Wine and Xquartz installed on a Mac, this one does not ;)
I am sorry the game didn’t work out for you, but thank you for telling me!
I have already mentioned in the game description the game is untested on MAC. You are actually the first one who have reported back to me.
I am not having high expectations at all. I thought Unity would build the game for Windows, Linux and MAC (64 bit) by default. I know now, that's not the case. It requires a separate build for MAC.
I have removed the MAC availability icon for now. I need to learn about how this works.
i felt the play through was more smoother than last time when i played. The darker rooms have become more captivating but what i did notice was how plain the bathroom still is maybe put some blood or small features in like a ghost in a mirror or a first person view of the character.
But i am pleased my last play through was taken into account was more entertaining. Especially with fewer bugs This time around, but if i had to change anything it would be the jump scare with the ghost and the buggy text other than that i believe itscoming along swimmingly with the added improvements.
Thank you for playing again and the second video!
As you noticed last time you played, there was a lot of bugs. It took me a while to fix most of them. There are still a few I am struggling with.
I don’t know if the game has become smother. If that’s the case, it’s great. However, I still have some issues with the lighting/quality settings.
The bathroom will of course have a lot more stuff added into it. I just need to make a lot of these assets first (toilet, mirror and sink etc.). I like your suggestions with the mirror and blood.
The clock has NOT been changed, but the clock hands lock when they hit the correct time.
FYI. When you deliver the violin, you can ask Elizabeth the questions below in the dialogue.
You mentioned you would change the ghost jump scare. What did you have in mind? I am open for great suggestions.
Likewise, I am not sure what you meant by “Buggy text”.
The next update is going to be a larger one. Hopefully I can release it somewhere in January (2020).
Here are some of the topics I am working on:
• New content (Outside area)
• New objectives
• Save / Load feature
• Better AI system
Thanks again for taking an interest into my project and helping me out. It means a lot to me!
This was really well put together! The puzzles were fairly challenging, and three audio was done very well to provide a creepy environment. It felt a lot like a mystery game. Here's my playthrough:
Thank you for playing and your video
Congratulations on finishing the game. Well done!
Unfortunately, you were playing an older version. I have made several clues/hints a bit better. I have also added a new player model, so he isn’t transparent. Furthermore, I have added an ending/credits screen
The zodiac box was about counting their arms/legs.
There is nothing behind the basement door.
I am glad you liked the game, and your eager to finish it 😊
A lot of fun playing this. The puzzles make one think but a few items were hard to find (likely because I am blind as a bat). I did encounter some bugs you may be interested in seeing :) Ty for inviting me to see the game and I look forward to seeing progress.
Thank you for playing, your video and your feedback!
Congratulations – you were the first ever who made it outside (hacks) 😊
Sorry about the bugs. I am aware of attic issue, where you can look and obviously get through and the stuck problem with the NPC. I will make their behavior more natural, when I have the time. For now, I have just added some colliders, which prevent the player from getting stuck in small gaps.
Unfortunately, you were not playing the latest version. I have improved a bit since your version.
- I have made a new player model, so he isn’t transparent anymore.
- Some clues/hints and descriptions have been improved a bit
The lantern and hammer aren’t important yet.
You didn’t miss anything laying around. It wouldn’t be fair to hide stuff in a dark corner, unless I’d notify the player to look closely. The last stuff you needed, was in the zodiac box, the casket and the closet. If you did spot more bugs or if you have suggestions, please let me know. Thanks again!
(spanish lets play) i had a lot of fun playing ,the game was really good, some puzzles stump me so i wasn't able to finish it :( but overall it was a fun game :D keep up the good work (ver 0.91)
Thank you for playing and your video
This was the first time I watched the newest version. This was great to watch, even though I don’t understand Spanish.
I am sorry you got stuck. I thought I already fixed that issue. I guess I missed that corner. I will change her movement behavior, to become more natural, when I have the time.
I am glad you had fun.
This video is from the 0.0.7 release, I plan to make a video on the update soon! I provide some constructive ((hopefully)) feedback around the 15 min mark. I do hope you enjoy the video and if you need help with a puzzle i think I've got you covered here.
Thank you for playing, the video and your feedback!
Great feedback, I will try and cover what you mentioned.
Unfortunately, you were playing an older version. Not 0.0.9, but 0.0.7 or something below.
Just to clarify, a lot of these things you mentioned has already been fixed. This includes:
• Several hints/clues have been improved a bit (not perfect yet)
• Added a notification in the start menu, which informs the player about missing elements/ unimportant items (this includes the hammer)
• Ending screen/credits has been added
• The stuck problem with Elizabeth. I will make her behavior more natural when I can (I have to learn it first).
• Wrong items (not keys) on doors, now says “This is not a key!”
The chess puzzle - I am aware this can be a bit “boring”, and I will think of something else. I have already been recommended the snap feature (great suggestion). I will implement it when I can.
The auto read book feature, is also a great suggestion. I will implement that as well.
The paper (leaf from the tree) you had with the colors, tells you how the books should be placed in the self. I can’t make the books be placed last. Then the shelf would open towards you. I think that would be an issue.
The zodiac puzzle is all about counting their legs and arms
The cube puzzle descriptions mention “Figure” and “Square”. That’s how it should be, otherwise it would be too easy to solve. I will however consider another font, because several people having trouble reading it.
Last but not least. There will of course be added a lot more scary stuff. I promise.If you got more ideas please let me know. Thanks again!
After playing version 0.0.9 I have drawn some conclusions:
- Very varied and entertaining puzzles.
- The inventory system is well done.
- The journal, where the objectives were noted.
- The implementation of an NPC (Elizabeth) with which you can talk and ask things about history.
- A very intriguing story.
- The design of the house.
- The implementation of the character's body with its animations.
- The implementation of physics in some objects.
- Unfortunately I found three important bugs that did not allow me to finish the game:
a) Elizabeth approached me to talk to me but I was between the clock and the table, causing my character to be unable to move.
b) Just after the first bug, I opened the pause menu but it never appeared, when I moved the mouse only the compass moved.
c) When I got the 3 chess pieces I tried to solve the puzzle, but at first it seemed confusing and I left it for later, but when I came back it told me that I was missing pieces, even though I had them all in the journal.
- I found some small bugs (they don't affect the game):
a) Some lights disappear when you walk away and suddenly appear when you approach (living room).
b) In the attic, I placed myself on top of an object and the character's camera went over the roof and I could see the outside scene (sky, trees ...).
c) When my lighter's bar ran out, the light didn't go out. It only went out when I did it myself.
- Add more horror moments.
- Remove background music and replace it with more sound effects. Example: when you approach a window that the wind and the sound of trees are heard.
That generates more immersion. (It's only a personal opinion)
- When entering "puzzle mode" and hover over the objects that you can collect, I would like "E" to know that you can interact with that. Just as you did with the doors and other objects.
- Add another color to the bottom of the inventory or the images of the objects have a delineated, since when I grabbed some objects such as the hammer or shirt, I did not know very well where they were because they hardly saw each other.
In general, a very good game that combines puzzles with a few moments of terror, with the occasional slight failure that can be solved. Very enjoyable and entertaining.
Thank you for playing and your feedback!
This is a long-detailed list. I will try my best to cover it all
The bugs you mentioned (chess and stuck) were major, I am sorry for that, but also, I am glad you managed to point them out, so I could fix them.
I have already fixed these bugs in the latest version (hopefully).
I do admit I have some issues with the lighting in different resolutions/quality settings. I don’t exactly know how to fix these yet. I have tried playing around with the lighting settings, but somehow it doesn’t want to behave like I want it to.
The attic – yeah, I know about this. That’s why I disabled the jumping function at first. I will think of something.
I didn’t know about the lighter-bar. I will look into that.
There will be a lot more horror events. I promise. I figured these bugs were more important to solve and they were also taking a lot of my time. Therefore, I was set a bit back unfortunately.
I do agree with some more sound effects like you suggested. As for the music. It was meant as a temporary ambience in the beginning. However, most people did comment it as a good thing to the game, so I am gonna leave it for now. For your information, it can be disabled in the sound-options.
As for picking up stuff in “puzzle mode”. I have seen a lot of people having trouble picking up stuff and so on. My thoughts about this. I have a plan trying to make a new mouse cursor. Which also tells the player which item by name, you are hovering over. This cursor will also include the key to press.
The inventory. That will be fixed.
I am glad you were entertained. Thank you so much for your feedback. It really helps me to make my game better!
This is a good start to a game! The puzzles took awhile but I think it could use some more intensity as far as the horror goes.
Thank you for playing and you video!
You finished the game, nice job!
First of all, yes, the game will indeed be a lot scarier. In fact, I am working on it at the moment.
Some people have the game a bit lighter than it is supposed to. That I am going to look at as well. You didn’t need your candle at all.
The thing you got from the jewelry box was a diary. It disappeared because you had the key on the cursor, while picking the diary up and while the inventory was closed. I am aware of this issue, and I might already have solved this issue already. So, it can be implemented within the next update.
I like what I've been able to play, but I'm completely stumped on a few puzzles. I can't figure out the clock, even though I thought I knew the solution from a book, I can't figure out the bookcase, even though the note I found makes my solution appear correct, and I cannot find the third chess piece (zodiac and girl I got). I also couldn't find what the rusty key goes to.
Ambience and design are great, but I just got a little lost.
Thank you for playing
I am glad you liked it so far.
I don’t know which version you played, but the latest version has some improvements to the hints/clues. However, they are not perfect yet.
As you already mentioned, the brown book does indeed have a clue about the clock. Also, the journal has a hint function, to the clock.
It seems you were close solving it. The books have to be set correctly in the shelf, before you set the clock, otherwise it won’t work.
I don’t know which chess pieces you got, but I can imagine you missed the one in the drawer. The others, you get from the girl and the zodiac box. The key isn’t important. It fits a trunk, but you don’t need its content to finish the game.
Finally played this demo. Creepy vibe but could not figure out the puzzle.
Thank you for playing and your video!
There are clues described in the books about how to solve the bookshelf. Furthermore, a hint option is possible in the journal. These hints were not the greatest in the version you played. I have improved them a bit since.
The chess board, you almost got it right by the end. Just flip the kings/queens. I am aware it can be frustrating. A guy suggested, I should make the pieces snap if they are correct placed. I will work on that.
The stove, you just needed to put in the paper and ignite it afterwards.
The key to the basement were on the desk, along with the smoking cigar 😊
You figured out the zodiac box, good job.
horror games bad 4 my mental health kkkk
First of all, thank you guys kindly for sending me this to begin with. It's always wildly appreciated. Sorry it took me a little while.
I shoulds say, I have generally had a problem lately with games appearing darker as I play them than they do after recording for some bizarre reason I cannot pinpoint, so I apologize in advance for times where I complain the game is "too dark". THat is not the case.
So, "Unaware", essentially a sort of Escape Room puzzle solving horror game, at least from this demo, is actually pretty interesting. I like the setting of the mansion, and that you have to do such mundane things as get dressed and eat to regain your strength before you can actually go outside. It's a quick way to learn about the inventory, too. And the puzzles themselves are fairly nice and straightforward, with understandable solutions and the necessary hints abound... that is, if you can find the hints and the game decides that your solution is valid. You will plainly see several times that I input the valid combination to the clock puzzle without getting any reaction, leading me to think I misinterpreted the clue until it randomly decided to work... as well as the chess game which had several bugs, including giving me a "You can solve this now" message when I only had two pieces, and being entirely too finicky with the placement of the pieces. Again, you can plainly see me end up winning by wiggling a pawn around until it decides it's precise enough. And finally, for the shapes puzzle... I ended up bruteforcing it, because I frankly have absolutely no idea where on Earth that clue was - or how I unlcoked the bookcase leading up there given I couldn't get the book placement to work the way I thought it would.
With all that said, I do like the puzzles in and of themselves, and what few scares that appear are quite effective - there just aren't quite enough of them. I am not asking for a jumpscare every room (heavens no), but walking around a house where "scares" amount to two scripted events and the occasional evil noise that comes from seemingly nowhere gets stale after a little while. Although I do appreciate that you aren't trying to solve puzzles while a monster is chasing you or anything of the sort. After a while, you just kind of end up walking around a house more than being trapped in a spooky place.
But all the same - atmosphere is thick, and you definitely do get curious as to where the heck things are going. With some fixes to make puzzles more responsive, some clue locations a bit more intuitive, an extra scare here and there (and a bit of correction on the english text), this could go some pretty cool places. I see an update or two has been uploaded since I played, so who knows, you might have already fixed some of these.
Despite some frustration with puzzles that wouldn't register as solved - I had fun! Keep it up!
Thank you for playing, your video and your feedback.
Good job on completing the game.
I have mailed you my answers!
Pretty good game, I like the puzzle aspect, I never did figure out what the clues were for some solutions, and I ran into bugs multiple times that prevented me from being able to finish, but I did get close to finishing. Some more fleshing out and bug fixes and this will be a great game. It would be better to have some more horror to it, the little girl is surprisingly creepy in many ways. But otherwise there were sounds that didn't seem to apply to anything and a lack of a threat. Something to make it all more atmospheric and give the player a feeling of dread and a reason to be worried would add a lot. But it's a great concept and seems to be improving along nicely. Best of luck getting the finished game out, and thanks for contacting me, your game is the first in this video.
Thank you for playing and your video.
I am sorry the game bugged on you. I am aware of some of these issues, you had with the cube puzzle. Also, the misinformation you get in the journal, when you already solved the objective. Unfortunately, this is a major bug, I am having trouble solving atm.
The issue with the girl walking constantly against you, I will have to take a look at.
You were almost correct on the chess board. The white pieces go at the bottom, and the black on top.
Did you really just open that zodiac box by luck?
Furthermore, there will be a lot more scary stuff added to the game. You can count on that. I just figure it is more important to fix these major issues first.
If you ran across any bugs, you didn’t show or I didn’t cover, please let me know.
The only thing I can think of I may not of shown is if you have an item with the inventory menu closed, if you interact with certain things that item can disappear and just be gone forever. I didn't realize the chessboard was top to bottom, the orientation felt like side to side when I saw it, and as the only way 2 players could sit and play the game would be left and right, so that's where I assumed it needed to be. As for how it bugged out in the end, after I left the chessboard with the solution I had made, it would not let me interact with the board again, it would just continuously update the journal, so I would have needed to restart the game again. I did just open the zodiac box with random numbers, I never noticed any clues that would have helped to solve that puzzle, what did I miss? The girl walking constantly is more just weird, it actually added a creepiness to it, so I'd consider keeping it, and maybe just adjusting it instead. But yes, it is important to flesh out all the game breaking bugs before upping that creep factor. I look forward to when you get it all worked out, thanks for watching!
I tried to answer your youtube, but it didn't register....wierd.
Yeah that’s the major issue I have. If I use a cube on another cube which already is in a slot, the cube on the cursor disappears if I press “E”. However, I think I might have solved this issue last night. Need testing though.
Furthermore, I am working on to disallow using inventory items, while the inventory is closed. It is unnecessary and leads to bad behaviors anyway. I will look into the chess issue. Another guy suggested it should snap the pieces, when they are placed correctly.
The zodiac puzzle, is all about counting their limbs. I have a hint in the journal, but I may consider to put a description somewhere in the house.
The issue with girl, was in the dialogue I meant. She kept walking against you. That’s a minor issue. I will also add some more variant behaviors onto her.
Anyway, I really appreciate, to be informed about these bugs, so I can make the game better.
Had a bit of fun with this one! Boy am I terrible at puzzles but hey it gave me a few spooks and I had fun. Which is the most important. Keep it up!
Thank you for playing and your video
Unfortunately, you were playing an older version. Some of the flaws you encountered, has already been fixed. This includes better hints/clues as well.
I am glad you had fun.
Thank you for email about your game. I have given it my thoughts and some areas of improvement. Overall not bad, some design choices are unique that I feel add to the overall feel of the game.
I have started following you on itchio so please let me know about the next update. Hope you enjoy the video
Thank you for playing, your video and your feedback!
Good job on completing the game.
I have mailed you my answers (it is quite long)
Thank you for playing, your video and your feedback!
You did a good long sequence. I like that.
I am aware of the hints/clues doesn’t help much. I am already working to make them better (not perfect). They will be implemented within the next update.
Likewise, I am aware of the NPC’s weird footstep sounds. I will try my best to fix it, but at the moment, there are so many other things/bugs I need to fix first.
I guess, I will have to make it possible to light up the lamps on the walls as well.
I am glad you had a good time while playing!
Thank you for playing and your video
First of all, yeah, I know it is a bit silly with the chess puzzle, and I do consider to make it different or remove it.
I will however make better clues/hints for the other puzzles.
I don’t know why you are playing puzzle games if you don't enjoy them. Or was it just my game? You didn’t give me much feedback to go on, beside the chess-puzzle was garbage. My game is listed as a puzzle game and it does have the “Puzzle” tag.
At last, you will have to understand I am working alone with this project in my spare time. It is very time consuming. I have listed the game as unfinished, so I don’t know why you are expecting a full game (stuff like ending screen or full bathroom).
Have a nice day!
Enjoyed the puzzles and enjoyed myself... however I sadly experienced a fatal bug with the damn child! I think the game is stepping in the right direction just the kinks need to be cleared! Enjoyed all the same!
Thank you for playing and for the video!
I am sorry the game bugged on you, but I am also grateful to notice this bug.
I will change her behavior to vary more. So, she walks away and so on. I am aware of the sound issue, when you are walking away from her as well.
The candles should refill in the newest version, but I will check up on that as well.
The books you found on in the study room have some clues inside them. You seemed to figure it out anyway.
I am glad you enjoyed yourself.
Pretty cool. I like the way the inventory works. The journal system is good too, but I think it needs a little work to make some things clear. mostly, I wasn't sure if I even needed to do anything once I collected the chess pieces. I see below that this is something you are aware of though.
So I did not finish the demo (based on other comments), but I think I got pretty close.
Hi, thank you for playing and the video
I am glad you liked the game mechanics.
You were very close on finishing. The game will notify you if you do it though.
The chess puzzle is all about setting up the chessboard. Nothing more. I will make it clearer for the player in the next update.
The hammer isn’t important. I think I will remove it for the moment, because it confuses players when they find it.
The paper with the colors, was a clue for the book shelf. It shows how the books should be placed.
hello! just got done, and i had a pretty good time!! i'll be following the development of this game, so i figured i'd tell you about the bugs i found and some general feedback!
1. if you drag the raw meat directly onto the lit stove (that is, outside of the screen where you can drag the pan around), the meat disappears and you cant complete the objective
2. after taking the star cube out of the closet, the objective in my journal updated as though i had opened the lock successfully. i was still able to complete the puzzle, but this may be confusing to some
3. i didn't get the "big house" journal objective until i had already completed all of the tasks associated with it, so i was unable to complete it in the journal, but still got the "you completed the game" message at the front door
4. not game-breaking, but the jacket on the coat rack looks like a gray cube until you pick it up
5. the clock/bookshelf puzzle is a little unintuitive because you need the hint in one of the books to fix the clock, but the books need to be on the shelf BEFORE you fix the clock in order for it to register as completed, so it took me a little while to figure out the order of operations there
1. after you get all the chess pieces, the objective of the puzzle is very unclear. i'd suggest adding a hint as to what the player has to accomplish, if there isnt one already that i just missed
2. that said, i think the puzzle difficulty for everything else was pretty much perfect and would recommend only adding very subtle hints for puzzles like the zodiac box
3. i really liked how the food puzzle indirectly teaches the player that different foods heal different amounts of health, and that cooked meat is more effective than raw snacks
4. overall, i think this is actually a very well-paced and helpful tutorial area to start the game, bugs aside. looking forward to more :)
Hi, thank you for playing and your interest in my project. I am very glad you had a good time!
- I wasn’t aware of the meat issue. I will definably look into that problem. Thanks
- There are major issues with the cube-closet. I am trying my hardest to fix that. There are some combinations which are working, even though there are incorrect. Furthermore, I have spotted some cubes can disappear if you are doing a wrong maneuver. I think I am gonna rewrite the code for this one. As for the Objective. I will fix this as well.
- I was trying to remake this objective, before I launched the current version. This may have become an issue while I did that. I will look into that as well.
- The coat – well it is a temporary cube atm. I do have the model, but I was trying to make it look like it was hanging on a coat hanger. It didn’t behave as I wanted. That’s the reason.
- Yeah. I know about this. I have given it much thought. The main reason why you place the books first, is because the bookshelf would open towards you. Therefore, I will make the clues better and the hint as well.
- Chess-puzzle – Yes, I know a lot of players struggles here. I will make it better and combine the collecting pieces and the puzzle itself into one objective.
- Zodiac – Yes, I agree with this one. I will make a clue somewhere.
- The food – Yeah, that was the most logic thing to do, I guess.
- I suppose you were playing the newest version, I just added that tutorial stuff to the game (Light the candle), to help players use the game mechanics.
- The complete story hasn’t been written yet. There will be changes.
Overall, I am very glad you reported this stuff to me. You are showing that you care about my project by making a list this long. That’s makes me happy 😊
I am working alone, so it may take a while to fix all this, but I can guarantee, I’ll try my hardest to fix it all.
Hi walrusguy. I have been trying to provoke the meat error you mentioned, but I can't. Can you describe in details what you did. You are welcome to mail it to me: email@example.com
Very much inspired by amnesia. wich i like. very good demo. no doubt i will play full game. The only problem is, that i am maybe too dumb for this game lol. but i still love it! good job.
here is my video btw
Thank you so much for playing and your video!
You did acutally pretty well :)
I am sorry the game bugged on you. I am aware of items disappearing, if you are doing a wrong maneuver. I am trying my hardest to fix that.
Furthermore, I need to fix the closet puzzle, because what you did, was not the correct solution, but I am glad I noticed that 😊
Fun fact. I never even played Amnesia, even though I have had it for years on Steam.
Hope you had fun anyway.
I believe I have played the updated version. So I really like this. I had gotten stumped on one of the puzzles. Thankfully I broke the game which gave me time for a mental break and I was able to complete the DEMO. I do show how I broke the game in mt video. Some things I assume based on observations, we have a health bar so I assume in the future that's going to come into play more than it does in the demo. I really didn't need the candle I would suggest tweaking that a bit. The areas that I could tell were supposed to be dark were bright enough without any issues. A couple of spelling mistakes.(that's just me nitpicking) I really enjoyed this demo and can not wait for the full game.
Thank you so much for playing and your video!
I am glad you liked it. Good job on finishing the game.
Yeah, the health will become useful in the future.
I am aware of certain lighting issues with different quality settings. I will look into that when I have the time.
As for spelling mistakes. If you would help me point out what you noticed, I would be pleased.
Sorry you got stuck, but good for me to know
Thanks again for a good coverage.
can you make a home alone horror game it be so fun plz
Unfortunately, I can’t . This project is very time consuming
I really loved the atmosphere of the game, such chill and spooky! Enjoyed the random laughs and spooky sounds once in a while, the piano was a nice touch. I gotta say you got far for a Demo and can't wait for full version!
Would love some more real scares at the final version and maybe possibilites to die? Just a thought :)
Keep up the awesome work and thanks for letting me know regarding this game !: D
Thank you for playing and the video!
You will become able to die in the future. That's why I'd made a healthbar :)
Furthermore, there will come much more scary stuff. This is just a teaser.